$5

OpenGL Programming for the X Window System by Mark J. Kilgard

Buy this

OpenGL Programming for the X Window System by Mark J. Kilgard

$5

OpenGL Programming for the X Window System" by Mark J. Kilgard is a comprehensive guide that dives deep into utilizing OpenGL for developing graphical applications specifically targeting the X Window System environment.

This book equips developers with essential knowledge and practical insights into leveraging OpenGL's capabilities within the X Window System framework. From fundamental concepts to advanced techniques, Kilgard's work offers clear explanations, code examples, and best practices, making it an indispensable resource for mastering OpenGL development in the context of Unix and Linux graphical interfaces.

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System.

Whether you're a beginner or an experienced programmer, this book serves as an invaluable companion for harnessing OpenGL's power on the X Window System platform.


Table of contents

Front Matter

About This Guide

Acknowledgments

  1. Chapter 1 Introduction to OpenGL
  2. Chapter 2 State Management and Drawing Geometric Objects
  3. Chapter 3 Viewing
  4. Chapter 4 Color
  5. Chapter 5 Lighting
  6. Chapter 6 Blending, Antialiasing, Fog, and Polygon Offset
  7. Chapter 7 Display Lists
  8. Chapter 8 Drawing Pixels, Bitmaps, Fonts, and Images
  9. Chapter 9 Texture Mapping
  10. Chapter 10 The Framebuffer
  11. Chapter 11 Tessellators and Quadrics
  12. Chapter 12 Evaluators and NURBS
  13. Chapter 13 Selection and Feedback
  14. Chapter 14 Now That You Know

Appendix A Order of Operations

Appendix B State Variables

Appendix C OpenGL and Window Systems

Appendix D Basics of GLUT: The OpenGL Utility Toolkit

Appendix E Calculating Normal Vectors

Appendix F Homogeneous Coordinates and Transformation Matrices

Appendix G Programming Tips

Appendix H OpenGL Invariance

Appendix I Color Plates

Glossary

Buy this

OpenGL Programming for the X Window System by Mark J. Kilgard

Pages
220 pages
Size
5.72 MB